AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in the Netherlands Q3 2022
In Q3 2022, the top hybridcasual games on iOS in the Netherlands showed varying trends in downloads, revenue, and active users, with some games experiencing significant growth.
In the third quarter of 2022, the top five hybridcasual games on the iOS platform in the Netherlands exhibited diverse performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these games, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. demonstrated impressive growth across all metrics. Weekly revenue steadily increased from approximately $9K at the start of the quarter to a peak of around $32K by the end of September. Downloads started strong with nearly 29K in late June, peaking at over 36K mid-July and ending the quarter at approximately 25K. Active users saw a notable rise, starting at around 236K and climbing to over 425K by the end of the quarter.
Like a Pizza from MondayOFF had a different trajectory. The game’s revenue showed a gradual decline from a high of $161 in early July to just $5 by the end of September. Downloads also decreased significantly from over 7K in late June to just 550 by the quarter's end. Active users mirrored this trend, decreasing from about 10K to 13K.
Survivor!.io by HABBY marked a strong performance. The game’s weekly revenue surged from $257 in early August to over $8K by the end of September. Downloads increased from about 2.6K to nearly 8K in the same period. Active users saw substantial growth, rising from approximately 1.6K to over 30K.
My Perfect Hotel by SayGames LTD started generating revenue mid-quarter, peaking at $679 in late August before settling to $300 by the end of September. Downloads fluctuated, starting at about 1.5K, peaking at over 15K mid-August, and ending the quarter at around 3K. Active users started at 1.5K, peaked at 17K mid-August, and declined to about 8K by the end of September.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. experienced a decrease in both revenue and downloads over the quarter. Revenue started at $448 and ended at $165. Downloads dropped from around 2.8K to 2.5K. However, active users remained relatively stable, starting at about 40K and ending at over 34K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the hybridcasual gaming market in the Netherlands. For more detailed data and analysis, visit Sensor Tower.